Pre Zbrush blockout and early model progress
Had some time to practice creating knots inside of maya by using splines.
The actual sole of the tabi wrap is a series of loops that I used to imitate the knot work without having to make a continuous knot, especially since I plan on doing a retopo or replacing the splines with an unwrappable tube to texture in the future. The colors are only for visualization purposes.
Here I blocked out using primitives and the simple sculpt I am working on top of.
I worked in chunks creating knots for the most important regions first, then moved to replacing repeating knot areas
This was a fun knot to learn about on the heel, It goes slightly behind the heel to prevent slipping and allows for the foot to roll into its steps.
Lace knot refining and spline tests. Added in the tabi armor for the top
Threw in a few more ankle loops hid the connections behind the knots

Chainmail consists of 3 parts, One double reinforced loop, on thicker middle loop and slimmer loops where it will connect to the armor.
Ugly scene view got ahead of myself just wanted to see how colors might look, Going to refine the model in zbrush still once the rest of the armor reaches this stage.







