This is a work in progress update for my ballistic high cut helmet project.
What initially began as a hard-surface speed model practice, I decided to turn it into a small project.
The Helmet is inspired by a ops core fast helmet. The night vision mount is inspired by a Wilcox mount.
I will share a few stages of the model progress, from maya to zbrush.
This is all in maya before I brought the model into ZBrush
After ZBrush I brought the model back into maya for retopo and cleanup.
Polycount is about 29k, which I brought down from 40k originally.
I use two texture maps (one for the accessories, and one for the base helmet).
After substance painter I returned the low poly to UE5 now as I work on further texture detail I am able to quickly replace the texture files for new turnarounds.
Current progress































