Armor Wip part 4: Chest, Legs, Shoulder and Rope Detail
So I started off where I left off last week with my blockout of the shoulder plates, pretty simple stuff just trying to match multiple references.
I had another chance to play around with splines as rope and matching knots to my references, while not as difficult as I was able to skip the underside of the holes since it would never be seen, it was still quite fun attempting to match the rope used in a reference.
I will still have to later replace the rope with an unwrapped rope model so I must make sure to match the rope splines or use zbrush to reduce the polycount then touch up the results.
Next, I went and matched the rope used to bind the armor plating. It will also need to be replaced and unwrapped later on.
Here is a partial progress example.
The recolor matched the natural shades more, helped for visualization.




